Quote:
Originally Posted by Arstechnica Flurry says that 40 percent of all consumer app sessions on iOS and Android were spent on games throughout 2010. As a result, the two platforms generated $800 million in game revenues—an increase from $500 million in 2009. It's important to note, however, that Flurry only tracked iOS game sales in 2009—the iPad and other tablets didn't exist during that time, nor did much of the Android gaming market. Still, even with Android in the mix, the company said that the "significant" majority of the combined gaming revenues were generated by iPhone games, so it's possible that Android and tablets are still only beginning to contribute to that slice of the pie. (Flurry also does not count PC games in its numbers—only console, portables, and iOS/Android.) |
Things to note:
- Compared to 2008 - 2009, the biggest loser this time was the DS, the reasons are many but chief among them is the nearing launch of the 3DS.
- The PSP only lost 2 percent, the remaining 9% is the PSP defense force and the PSP will probably stay at 9% until the launch of NGP.
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