- Support Web-standards as does all major browsers <- IE still lacks proper PNG support!
- Unbundle IE
- Open source IE <- should be worth a few laughs
Plus the whole world, not only the EU, should get the ballot screen.
Rants about everything geeky and nerdy







Schiller comparing the Nintendo DS games are expensive ($30-40), no multitouch, no App Store, not like the iPod.Game titles available:DS: 3680iPhone/touch: 21,178
Redmond, Wash. – July 23, 2009 – Microsoft Corp. today announced revenue of $13.10 billion for the fourth quarter ended June 30, 2009, a 17% decline from the same period of the prior year. Operating income, net income and diluted earnings per share for the quarter were $3.99 billion, $3.05 billion and $0.34 per share, which represented declines of 30%, 29% and 26%, respectively, when compared with the prior year period.“Our business continued to be negatively impacted by weakness in the global PC and server markets,” said Chris Liddell, chief financial officer at Microsoft. “In light of that environment, it was an excellent achievement to deliver over $750 million of operational savings compared to the prior year quarter.”The financial results for the fourth quarter ended June 30, 2009, included the deferral of $276 million of revenue related to the Windows 7 Upgrade Option program that was announced on June 25, 2009. This revenue deferral reduced earnings per share by $0.02.
CUPERTINO, California—July 21, 2009—Apple® today announced financial results for its fiscal 2009 third quarter ended June 27, 2009. The Company posted revenue of $8.34 billion and a net quarterly profit of $1.23 billion, or $1.35 per diluted share. These results compare to revenue of $7.46 billion and net quarterly profit of $1.07 billion, or $1.19 per diluted share, in the year-ago quarter. Gross margin was 36.3 percent, up from 34.8 percent in the year-ago quarter. International sales accounted for 44 percent of the quarter’s revenue.

This is why we want to achieve the following:
SCEA hardware marketing boss John Koller is expecting this year’s E3 to be one of the most significant for the company in the last 11 years.
“It’s going to be a big E3,” Koller told VG247, talking at GDC.
“We’ve just started planning what the announcements will be, but I’ve been here for 11 years: this will be one of the larger E3s in terms of software and just discussions about where we’re going from a brand perspective and where each of the platforms is headed.”
It’s widely rumoured that PlayStation’s biggest brands are going to be megatonning Sony’s E3 press conference in June, and Koller did nothing to dampen expectation.
“I think some of the big announcements are going to come of the software side. We talked a bit at Destination PlayStation, and came out with about half of the PSP line-up, maybe even less, and the balance we’re going to be talking about in the months leading up to e3 and at E3,” he said.
“The same goes for PS3. There’s a really strong line-up of games that’s going to help drive a lot of business.”
Bring. It. On. E3 takes place in LA in the first week of June.
"We are only on 90% of the hardware! The humanity! We must be on 100% of the hardware"
If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the "kids" market that they've always engaged, there isn't much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin's Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP. From our own first-party studios, we're launching unique versions of LittleBigPlanet and MotorStorm, and we're also planning a steady stream of downloadable games -- both new titles and PSone classics -- to add to the content that PSP owners can already purchase wirelessly through PlayStation Store.O RLY?
"The concern Microsoft has is that if we burnt [draft standards] into Internet Explorer 8 and passed Acid3 with 120 percent and then deploy it on so many machines, especially in the enterprise, [we have made draft standards de-facto standards] when the W3C will then want to innovate on the [evolving] standards,"
PlayStation 2 101.2K
PlayStation 3 203.2KPSP 172.3K
XBox 360 309.0K
Wii 679.2K
Nintendo DS 510.8K
PlayStation 2 264.0K
PlayStation 3 269.0KPSP 230.0K
XBox 360 230.0K
Wii 274.0K
Nintendo DS 251.0K
Playstation 3 shalt prevail! Wait and thou shalt see!
Adds inline spell check (finally!) but still no inline search. The second feature is as important as the first, I hate having to deal with popup dialogs, and nearly all other browsers have them implemented, why not Opera?
Make no mistake, Opera 10 is an excellent browser, and it would have become my default brwoser if it wasn't for the omission of inline search. Unless there is a way to activate it, that I don't know about.
Dec 2007* | 2008*
Wii 1350k | 2150k
DS 2470k | 3040k
X360 1260k | 1440k
PS3 0797k | 0726k
PSP 1060k | 1020k
* courtesy of NPD."Microsoft chief executive Steve Ballmer, who once laughed off the iPhone, has now conceded to Apple's edge in the market while hinting at a very different future for his company's Zune players.
Ballmer told the Financial Times that the iPhone and BlackBerry have "clear market momentum" in the smartphone business.
As for the Zune, Ballmer said this week that consumers "should not anticipate" a Zune phone. Instead of persisting as a Microsoft-built hardware product, the device's core could eventually be integrated into other Windows-powered mobile devices, he explained."
New network code. Google Chrome now has its own implementation of the HTTP network protocol (we were using the WinHTTP library on Windows, but need common code for Mac and Linux). We fixed a few bugs in HTTP authentication and made Google Chrome more compatible with servers that reply with invalid HTTP responses. We need feedback on anything that's currently broken, particularly with proxy servers, secure (https) sites, and sites that require log in.