Monday, November 2, 2009

Command and Conquer: Red Alert iPhone Impressions

The game was released worldwide yesterday, and I downloaded first thing after coming from work. I was overly hyped and so had overly inflated expectations. For $9.99 it is the cheapest C&C title I've ever bought, and at ~65MB it is also the smallest.

The game is overly simplified, very few units and structures, maps are smaller (only 2-player), there is no ore gathering, in Skirmish you are given a refinery with unlimited supply.
Only 2 skirmish maps, 6 more for an extra $0.99, but the maps are nothing special, there will, eventually, be more extra content including the Imperial Army (Japan) campaign. Controls are simple and easy to figure out, but you are limited in what you can do. The campaign is simplistic and there no video cutscenes as we came to expect in Command and Conquer.

Gameplay is overall smooth on my iPhone 3G, but there is minor stuttering at times when scrolling, but not too obvious that it gets in the way. The game has stability issues and it crashed on my twice so far, but thankfully the game has autosave and you can start it and continue from where you were last interrupted.

Overall for an iPhone game it gets an A, EA has outdone themselves and I'm really impressed, but for a C&C game it could do better. Yet, it is a must buy for C&C fans who also happen to have an iPhone or iPod touch, and for iPhone or iPod touch owners who want something with more depth and replay value than the average iPhone OS game.

Final verdict: 5/5

Sunday, November 1, 2009

Command and Conquer iPhone Finally!!

Will be released tomorrow (I hope), which is today for some parts of the world where it has landed on the App Store. Will download sometime tomorrow after work and post impressions.
I can confirm it in New Zealand store.

Saturday, October 10, 2009

Zune HD already a failure?

Not a month has passed and it already dropped out of the top 5 best selling on Amazon, the 32GB model is in 10th place and the 16GB ranks much lower.

Again it seem as if Microsoft is two generations behind. They hadn't anticipated the App Store nor its success, and they didn't price the Zune HD competitively with the newer 3rd generation iPod touch, no 64GB Zune HD and no entry-level 8GB. If it were 2007, the Zune HD might of had a chance, but not in 2009!!

Need to wait for sales numbers to get a better idea how the Zune HD fared, but it seems to me Zune's 1% share of the PMP market is gonna drop even more!

Mind you, if Microsoft does release the Zune software for Mac OS X, I'll get me one, I am interested in the Zune HD.

Jasper's really good!

I'm not a Microsoft fan, nor have I ever praised their products, even the ones I buy willingly, but this time it is different! I gotta give credit where credit is due!
Recently upgraded to an Elite, and got one of them Jasper X360s, and surprisingly it is really good.
Jasper runs cooler and quieter than any other X360 revision I, or my friends, have owned! It was quite the norm for the X360 to heat up and raise the room temperature a couple of degrees, now I'm amazed how cool it is even after hours of playtime! I keep checking by putting my hand behind the X360 fans -this is out of habit, I got used to the X360 overheating-, and every time find myself surprised the air blown isn't hot!
This should have been the launch model!

I don't know whether this Jasper will go trouble free or will die eventually, but the amount of improvement can't be ignored, and unlike the PS3, the X360 has games worth playing :-)

Now if they'll only do something about the noise the DVD drive makes, seen it in all X360's and is supposed to be normal, but still rather something quieter.

A slimmer X360 with slot load drive... I can dream...

Tuesday, October 6, 2009

A PSP I'd buy

I always hated the PSP, and since I had SMT: Persona delivered I had a PSP game but no PSP! Now I have to buy a PSP, but don't want to!

Hated PSP for various reasons, to me it is the best example of how to not make a handheld. It's bulky, heavy, ugly, power hungry, lacks games and innovation. Sony fixed a number of them, but I kept away due to principle and lack of playable games.

PSP Go had me hoping for a better PSP, but it wasn't any better, in fact it was worst in some ways, and while I liked the idea of killing UMD, I wanted Sony to go with flash cartridges and not digital distribution only. There was also no way of transferring UMD purchases, which means my SMT: Persona is unplayable.

How to make a better PSP:

Start with the PSP-3000

1. Use flash cartridges while offering a supported way of transferring UMD games
2. Internal storage, for digitally downloaded games and storting existing UMD games
3. Replace screen with the smaller PSP Go screen
4. Shrink device's width and height while keeping buttons the same size
5. Add a second thumbstick
6. Go for broke and make the screen touch sensitive, preferably multitouch
PSP-3000


PSP-4000S (a quick mockup I made)

Sunday, October 4, 2009

Didn't know the DSi was a PSP system?!


It's obvious that the DSi is better, and Sony didn't even attempt to skew it in its favor.

As always it is about games and we know who's the winner here. (hint: not a PSP system)

Original Source: http://www.us.playstation.com/PSP/Systems/Compare

Tuesday, September 15, 2009

Zune HD weird layout